
I went to the Museum of Witchcraft and found a strange book that predicted my future. I picked up the Anti-Materiel Rifle off Connor's body.Ĭheck the bounty notice at the Dugout Inn

Perhaps I should investigate and see if I can find anything useful.

In the past, I remember hearing about strange incidents occurring at the Museum of Witchcraft. The order in which the player takes care of the different gang members doesn't matter, the quest will end once all three have been dealt with. After that, the player must check on Ivy, but back inside, the bar is empty since Ivy escaped during the fight after leaving her note on the pool table. The Sole Survivor will find the note Bounty: Wanted in Beacon Hill on the bounty hunters' corpses, which turns out to be the reason behind the attack. Once outside, the player will be greeted by three hostile bounty hunters.

Spare Ivy by simply walking out of the bar.Kill her despite her pleas, to obtain Ivy's story.Ivy, the third and last gang member, can be found at the Prost bar.Connor and his new raider gang will be hostile to the player, but once dealt with, the player will be rewarded with a legendary anti-materiel rifle and the note Connor's story. Connor, the second gang member, can be found at Camp Kendall.Silas will be hostile to the player, but once dealt with, the note Silas' story can be found on his corpse. Silas, the first gang member, can be found at the Faded Glory laundromat in Lexington.After reading Zane's story and learning about Zane's associates, the player is tasked to hunt down the three other members of Zane's gang. Zane can be found in the Concord Speakeasy where it appears he has decided to get drunk and take his own life. After reading it, the player is tasked to go to the Dugout Inn in Diamond City where he will find a bounty notice for a raider named Zane. Once inside, find the player's story note in a display case lit by some candles.

The Sole Survivor starts the quest by investigating the Museum of Witchcraft near Salem.
